Racial Iconic Variant: Wildhammer Dwarf Shaman

Wildhammer Dwarf Shaman

Description:

Shaman and priests of the Wildhammer dwarves entertain people on cold nights with myths of nature, and the Earth Mother. The Wildhammer dwarves lead much more spiritual lives than the Ironforge dwarves. They are dedicated to elemental earth and storm magic, drawing their power from the mountains. Magically, they are more powerful than their cousins; they have mastered the art of divine elemental magic and use this power to supplement their already mighty aerial fighting force.

Wildhammer Dwarf Shaman Alterations:

Wildhammer Dwarf shaman do not gain the augur inspiration at 1st level, flametongue/frostbrand inspiration at 4th level, or ghostwolf inspiration at 8th level. Instead, they gain the following class features, at the indicated levels:

• 1st Level — "Me Mighty Stormhammah!" (Ex): The Wildhammer Dwarf Shaman gains a +1 bonus to all attack and damage rolls while wielding mace or hammer type weapons.

• 4th Level — Stormbrand (Su): A Wildhammer Dwarf shaman learns to channel the power of elemental storm into his weapon. By sacrificing any prepared spell slot of 1st level or higher, a wildhammer dwarf shaman can imbue a weapon with lightning and thunder. A wildhammer dwarf shaman can imbue a weapon this way once per day. Doing so is a standard action that provokes attacks of opportunity. This enhancement lasts for a number of rounds equal to 1 + his Spirit modifier (minimum 1 round). This enhancement can be suppressed for 1d4 rounds by a dispel magic targeted on the weapon. The shaman gains an additional use of this ability per day at 8th and 12th level. A stormbrand weapon deals 1d3 electric damage and 1d3 sonic damage on a successful hit.

• 8th Level — Unyielding Resilience (Ex): The Wildhammer Dwarf shaman attunes himself further with the earth, such that he starts becoming just as unyielding as the earth itself. Beginning at 8th level, a Wildhammer Dwarf Shaman gains damage reduction 1/-. At 12th level, it increases to damage reduction 2/-, and at 16th level, increases to damage reduction 3/-. This form of damage reduction will stack with a Barbarian's damage reduction class feature, as well as other sources that are DR /-.