Race Update: Mag'har

As an option, players may choose to play a Mag'har orc. They share much of the same traits as their green-skinned brethren, though there are some subtle differences as noted below :

- +1 racial bonus on attacks against elementals. The Mag'har were always deeply spiritual in the arts of shamanism, and in comparison to their green-skinned brethren, they haven't had as much contact with humans as they did. As such, this feature replaces the racial bonus to attacks against humans.

- Battle Meditation : Instead of Battle Rage, the Mag'har orc gains battle meditation, which they can do once per day. Battle Meditation mimics the effects of lesser inner fire, which lasts a number of rounds equal to the Mag'har's spirit bonus (min 1 round).

- Racial Levels: The Mag'har orc is very similar to the standard orc racial levels, though with key differences, as noted below :

- Favored Class: Shaman. A multiclass Mag'har's shaman class does not count when determining whether he suffers an experience point penalty for multiclassing (see Chapter 3: Classes, “Multiclass Characters,” XP for Multiclass Characters).

The Hit Dice and Skills are the same as the normal orc racial levels.

Favored of the spirits functions exactly the same as the normal orc racial levels.

- Improved Battle Meditation (Ex): The Mag'har's battle meditation is improved, granting him the effects of Greater Inner Fire, though he can still only use his battle meditation ability once per day.